smalljobs.dk

storycrafting, communicating, better

  • Atomic Gameplay
  • Gameplay & Narrative
  • Gameplay is Communication
  • About Smalljobs
Frontpage Splash

What’s the big idea?

Gameplay is atomic.

When refined, fused and delivered in a weaponised form great gameplay flattens onlookers and leaves shadows of awesome burned into their minds.

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New in communication this week

Gameplay is Communication

All effective communication is aware of its senders, and receivers*. Grokking this process is key to communicating the fun in your head to the players lining up to buy. Get it wrong, and the raeg will be epic. [Read More...]

aviatrix small

Gameplay & Narrative

This is the tricky one. Some designers swear by it, others at it. It’s probably also a toss up to see which was invented first: playing or telling stories. But you’re probably going to have both, even in the most abstract sense. [Read More...]

unpleasant future

About Smalljobs

Smalljobs is a game-design and communication consultancy based in Denmark, with a specific focus on combining communication theory, narrative and game design. [Read More...]

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